Figure List (Crediting)
/(All figures were generated by the author unless noted otherwise)
Chapter 3 Hero Image
Photo courtesy of fellow researcher William Duncan
3.1 – SilverBalance
Gerling, K., Schild, J., & Masuch, M. (2010). Exergame Design for Elderly Users: The Case Study of SilverBalance. In V. R. L. Shen (Ed.), Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. New York, NY: ACM. Retrieved from https://www.researchgate.net/profile/Kathrin_Gerling/publication/220982782/figure/fig1/AS:305676271276032@1449890310268/Figure-1-Graphical-design-of-SilverBalance.png
3.2 – SilverPromenade
Gerling, K., Schulte, F., & Masuch, M. (2011). Designing and Evaluating Digital Games for Frail Elderly Persons. In T. Romão, N. Correia, H. Kato, R. Prada, & T. Terada (Eds.), Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology ACE 2011 8, 9, 10, 11 November, Lisbon, Portugal. Retrieved from https://www.researchgate.net/figure/220982235_fig1_Figure-1-Players-are-invited-to-take-a-virtual-walk-through-a-park-while-competing-in
3.3 - BrooksTalk
Gregor, P., Newell, A. F., & Zajicek, M. (2002). Designing for dynamic diversity: interfaces for older people (p. 151). ACM Press. Retrieved from https://www.researchgate.net/publication/221652287_Designing_for_dynamic_diversity_Interfaces_for_older_people
3.5 - Lokomat in use 1
Photo courtesy of Ute-Kristina Schäfer, Marketing Manager at Hocoma
3.6 - Lokomat in use 2
Hocoma (n.d.). Clinical Partners. Retrieved from http://www.hocomaprev.vs98.snowflakehosting.ch/world/en/partners/clinical-partners/
3.10 - Level Progression (Fruit Ninja)
Halfbrick Studios. (2010). Fruit ninja [iOS video game]. Brisbane: Halfbrick Studios.
3.11 - Rewards (Jetpack Joyride)
Halfbrick Studios. (2011). Jetpack joyride [iOS video game]. Brisbane: Halfbrick Studios.
Chapter 7 Hero Image
Photo courtesy of fellow researcher William Duncan
Chapter 8 Hero Image
Photo courtesy of fellow researcher William Duncan