Acknowledgements
/Acknowledgements and thank yous.
Read MoreA 90-point thesis submitted to the Victoria University of Wellington in partial fulfillment of the requirements for the degree of Master of Design Innovation in Media Design
Victoria University of Wellington, School of Design 2016
Acknowledgements and thank yous.
Read MoreThe tl;dr version.
Read MoreThis research is grounded in a constructivist epistemology. This chapter discusses the postmodern theoretical perspective of the researchers and elaborates on the user centered design methodology that framed the research process. It covers each chosen method and why they were selected.
Read MoreThis chapter discusses the findings from background research that was conducted before the development of the digital game (which later came to be known as 12-12). It covers the selection of digital games, design recommendations for older audiences, case studies of digital games for older adults and rehabilitation, design precedents for motion-based gaming and consultation with clinicians. The knowledge obtained in this chapter formed the foundation for decision-making and critique during the subsequent design phase.
Read MoreThis chapter explores the resolution of our first research aim. It covers the establishment and refinement of criteria for developing a digital game for post-stroke rehabilitation. The three criteria that were assessed to be the most relevant were adaptability, connectivity and meaningful interactions. The final output game was specifically aimed at lower-limb rehabilitation, however these criteria act as generic principles and could be applied beyond this research.
Read MoreThe knowledge explored in the earlier chapters was used to generate the concepts that follow. Each concept was subject to critique from clinicians and assessed using matrix evaluation. Clinician responses prompted an atypical approach to development whereby the initial concepts were expanded before narrowed down to the most applicable idea. These expanded concepts were also evaluated via matrix, albeit with more precise criteria. The criteria for both matrix evaluations represented specific aspects of adaptability, connectivity and meaningful interactions.
Read MoreThis chapter discusses the development of the rehabilitation game from its first realisation as an MVP through to the final iterations that were used for user testing. During this process we consulted with clinicians several times, which resulted in large changes to the gameplay and features (often marked by a version increment: v1.# - v2.0). This chapter concludes with testing the alpha version of the game with potential users to make final assessments on the effectiveness its design.
Read MoreThis chapter discusses the final version of 12-12 that was used for the secondary user tests. We revisit the criteria for success established in Chapter 4 to evaluate this final version of the game. We acknowledge what the game accomplished and speculate on which aspects need further development.
Read MoreThis final chapter concludes our research. The knowledge that has been acquired thus far indicates certain aspects of the system that should be explored further. This chapter discusses how these aspects might be progressed and provides speculation as to how future research might be applied.
Read MoreGiving credit where it's due.
Read MoreOfficial sources of information.
Read MoreAdditional sources of information.
Read MoreThe director's cut.
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