Chapter 3

Chapter 3

This chapter discusses the findings from background research that was conducted before the development of the digital game (which later came to be known as 12-12). It covers the selection of digital games, design recommendations for older audiences, case studies of digital games for older adults and rehabilitation, design precedents for motion-based gaming and consultation with clinicians. The knowledge obtained in this chapter formed the foundation for decision-making and critique during the subsequent design phase.

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Chapter 4

Chapter 4

This chapter explores the resolution of our first research aim. It covers the establishment and refinement of criteria for developing a digital game for post-stroke rehabilitation. The three criteria that were assessed to be the most relevant were adaptability, connectivity and meaningful interactions. The final output game was specifically aimed at lower-limb rehabilitation, however these criteria act as generic principles and could be applied beyond this research.

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Chapter 5

Chapter 5

The knowledge explored in the earlier chapters was used to generate the concepts that follow. Each concept was subject to critique from clinicians and assessed using matrix evaluation. Clinician responses prompted an atypical approach to development whereby the initial concepts were expanded before narrowed down to the most applicable idea. These expanded concepts were also evaluated via matrix, albeit with more precise criteria. The criteria for both matrix evaluations represented specific aspects of adaptability, connectivity and meaningful interactions.

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Chapter 6

Chapter 6

This chapter discusses the development of the rehabilitation game from its first realisation as an MVP through to the final iterations that were used for user testing. During this process we consulted with clinicians several times, which resulted in large changes to the gameplay and features (often marked by a version increment: v1.# - v2.0). This chapter concludes with testing the alpha version of the game with potential users to make final assessments on the effectiveness its design.

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