NeuroSlicers
A cyberpunk real-time strategy game set in a neon future.
Role: Game & Level Designer
Campaign mission design
Multiplayer map design
Alternate game modes
Unit, structure and player ability design
NPC interactions
QA
I joined Dream Harvest as they were moving into their pre-Alpha phase for NeuroSlicers as their Technical Designer. Due to it being a small team, I also took on the roles of Game and Level Designer. I also participated in community engagement.