NeuroSlicers

A cyberpunk real-time strategy game set in a neon future.

Role: Game & Level Designer

  • Campaign mission design

  • Multiplayer map design

  • Alternate game modes

  • Unit, structure and player ability design

  • NPC interactions

  • QA

I joined Dream Harvest as they were moving into their pre-Alpha phase for NeuroSlicers as their Technical Designer. Due to it being a small team, I also took on the roles of Game and Level Designer. I also participated in community engagement.