NeuroNet: Mendax Proxy

A cyberpunk choose-your-own-adventure story where you play as a city management AI in the future megapolis Catena.

Role: Narrative Lead & Game Designer

  • Narrative design, writing and editing

  • Gameplay design, implementation and iteration

  • QA

Dream Harvest’s second project. I kept my role as Game Designer but also took on the responsibilities of Narrative Lead; planning, writing and editing the game’s content. As a narratively driven game, NeuroNet has just under 6,000 story cards, equating to approximately 110,000 words.