NeuroNet: Mendax Proxy
A cyberpunk choose-your-own-adventure story where you play as a city management AI in the future megapolis Catena.
Role: Narrative Lead & Game Designer
Narrative design, writing and editing
Gameplay design, implementation and iteration
QA
Dream Harvest’s second project. I kept my role as Game Designer but also took on the responsibilities of Narrative Lead; planning, writing and editing the game’s content. As a narratively driven game, NeuroNet has just under 6,000 story cards, equating to approximately 110,000 words.