Scotty Plays Bloodborne: Style, Substance and Spaghetti

Scotty Plays Bloodborne: Style, Substance and Spaghetti

The best conveyance is that which the player doesn't notice but takes on-board. The point where these games shine is how they teach you about their death mechanics. Both Dark Souls and Bloodborne open with a mysterious cutscene and then an overwhelmingly difficult first fight. In both cases it's 99% likely you'll just die if you try fighting head on. And this teaches you two of the most important lessons right off the bat:

1. This game is hard and you will die (a lot).

2. And that's totally okay.

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Scotty Plays Bad Rats: The Rats' Revenge & HuniePop - The Difference Between 'Trash' and 'Trashy'

Scotty Plays Bad Rats: The Rats' Revenge & HuniePop - The Difference Between 'Trash' and 'Trashy'

Happy New Year lovely people! I am most excited for the glory that will be 2018. Before we dive into this fortnight's post I have to apologise for the tone (oh man, starting off the year strong). Given the nature of the content I want to discuss, things get a little vulgar. You have been warned.

I mentioned the other week that I made the claim that I'd play any game if someone bought it for me. Although I stand by this claim, I acknowledge that it is somewhat foolish and open to abuse. I guess I just have faith in my friends. Turns out my friends are s****y people.

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Scotty Plays Doki Doki Literature Club! Subversion and Disaster

Scotty Plays Doki Doki Literature Club! Subversion and Disaster

Last week I tweeted about a game I finished that really rattled me. It's the first game I've played in a while that's truly gotten into my head. It started off with a recommendation from my cousin, which is how I want to start this post; Don't Wikipedia it. Don't Youtube it. Don't be fooled by it. Just download it (it's free) and play it. Trust me. But before you do, take heed: There is a warning at the start of the game. Please take it seriously.

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Scotty Plays D&D: Touchy-feely Token-spiely

Scotty Plays D&D: Touchy-feely Token-spiely

Papa Brebner managed by converting an old backgammon set into a D&D treasure trove, numbering the tiles and borrowing props from my medieval Lego castle set. Our main game board was a cardboard chess board from which he devised the scale for all the miniatures he drew. It was low-fi gear with high-fi effort put into it but to me and my sister it was the toolbox from which we built countless adventures.

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Scotty Plays FTL: Faster than Light - Spaceships, Rogues and the Circle of Life (Death)

Scotty Plays FTL: Faster than Light - Spaceships, Rogues and the Circle of Life (Death)

The thing about FTL, and many other roguelike games, is that the joy of playing comes from engaging in something called a "mastery loop." This loop is bigger than single encounters and interactions and usually spans several hours of gameplay. It's also responsible for why these games are so hard to put down, despite much of the player's time being spent on unsuccessful attempts.

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Scotty Plays Kingdom Hearts: HD Collection - The Level 1 Fun Run

Scotty Plays Kingdom Hearts: HD Collection - The Level 1 Fun Run

Playing the games at level 1 forced me to appreciate each game in its entirety. When everything kills you in one or two hits you have to understand your own capabilities, how each of you moves work and when best to use them. You have to study your enemies, learn how they telegraph each attack and how to respond. All these options the game provides become integral to your survival.

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Scotty Plays XCOM: Enemy Within - Metallic Manly Men

Scotty Plays XCOM: Enemy Within - Metallic Manly Men

It was a grueling process panned out over six campaign attempts but it forced me to experiment, fail and learn until I became skilled enough to overcome it. When that final cutscene played and I saw the end credits for the first time, I could not stop myself from grinning. The satisfaction was supreme.

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Scotty Plays Middle-earth: Shadow of Mordor - Talion & Celebrimbor's Babysitter's Club

Scotty Plays Middle-earth: Shadow of Mordor - Talion & Celebrimbor's Babysitter's Club

Middle-earth: Shadow of Mordor is what Assassin's Creed should have been. It clearly took inspiration from the series; 'viewpoints' are 'forge towers,' maps are full of side-quests and collectibles, and the combat AI suffers from the same disease where only a single target can attack the player at a time, despite outnumbering the player 95% of the time.

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