Table of Contents

Chapter 1: Press Start

1.1 Setting the Scene

1.2 The Task Ahead

1.3 Research Aims


Chapter 2: The Tools at Hand

2.1 A Theoretical Perspective

2.2 Methodology

2.3 Methods by Aim

2.3.1 First Aim

2.3.2 Second Aim


Chapter 3: You’re Never Too Old to Have Fun

3.1 Literature Review

3.1.1 Why digital games?

3.1.2 Games for older adults

3.1.3 Level of Confidence

3.1.4 Ergonomics

3.2 Case Studies

3.2.1 Towards Customizable Games for Stroke Rehabilitation

3.2.2 SilverBalance & SilverPromenade

3.2.3 BrooksTalk & Virtual Teacher

3.3 Design Precedents

3.3.1 Nintendo Wii & Wii Fit

3.3.2 Garbarello

3.4 A Clinical Point of View

3.4.1 A Research Session with Dr. Nicola Kayes

3.4.2 Application of Kayes’ Ideas

3.4.3 A Research Session with Dr. Nada Signal

3.4.4 Application of Dr. Signal’s Ideas

3.5 Clinical Observation


Chapter 4: Win Conditions

4.1 Criteria for Success

4.1.1 Establishment of Criteria

4.1.2 Adaptability

4.1.3 Connectivity

4.1.4 Meaningful Interactions

4.1.5 A Criteria-based Thesis Model


Chapter 5: Variety is the Spice

5.1 Beginning Hypotheses

5.2 First Iteration Concepts

5.2.1 - Four Seasons

5.2.2 - Plane Concept

5.2.3 - Dominoes Concept

5.2.4 - Mountain Climbing Concept

5.2.5 - Perpetual Motion Concept

5.2.6 - Painting Concept

5.2.7 - Sports Concept

5.2.8 - Sneaking Concept

5.2.9 - Cycling Concepts

5.3 First Concepts Review

5.4 Expansion of Ideas

5.4.1 - Tabletop Games

5.4.2 - Single Input Games

5.4.3 - Literal Motion Games

5.4.4 - Digital Colouring

5.4.5 - Cooperative Games

5.4.6 - Puzzle Games

5.5 Expansion Review


Chapter 6: New Game

6.1 MVP (Minimum Viable Product)

6.1.1 Inclusion of Strength for Task Training (STT)

6.2 Alpha

6.2.1 Tiddlywinks to 12-12 v1.0

6.2.2 Preliminary Testing

6.2.3 12-12 v2.0 to v3.0

6.2.4 Integrating the Device

6.3 User Testing

6.3.1 The Players

6.3.2 Testing Protocol

6.3.3 Test 1

6.3.4 Feedback 1

6.3.5 Test 2

6.3.6 Feedback 2

6.4 Results Analysis


Chapter 7: End Screen

7.1 Beta

7.1.1 12-12

7.2 Evaluation Through Criteria

7.2.1 Limitations of the Research

7.2.2 Final Evaluation


Chapter 8: New Game +

8.1 Future Work

8.2 Conclusion


Reference List

Literature

Images


Bibliography

Additional Sources


Appendices

Appendix A - Background Research

Additional Notes on a Research Session with Dr. Nicola Kayes

Additional Notes on a Research Session with Dr. Nada Signal

Additional Notes on a Research Session with Dr. Denise Taylor

Observation at NeuroRehab Results Physiotherapy Clinic

An Interview with Samantha Ogilvie

Appendix B - Expanded Concepts

Four Seasons

Plane Concept

Dominoes Concept

Mountain Climbing Concept

Perpetual Motion Concept

Painting Concept

Sports Concept

Sneaking Concept

Second Concept Matrix Evaluation Expanded Criteria

Appendix C - User Testing

Strengths

Weaknesses

Additional User Information: “Bernie”

User Test 1 – Additional Notes

User Test 2 – Additional Notes

Appendix D - Additional Online Resources