List of Figures

3.1 - SilverBalance

3.2 - SilverPromenade

3.3 - BrooksTalk

3.4 - Nintendo Wii Console

3.5 - Lokomat in use 1

3.6 - Lokomat in use 2

3.7 - Aspirations, Goals & Tasks

3.8 - Progression of Tasks

3.9 - The Ideal Practitioner

3.10 - Level Progression

3.11 - Rewards

3.12 - Contextual Factors Diagram

3.13 - Strength for Task Training

3.14 - Bruce

3.15 - Janet

3.16 - Paxton

4.1 - Adaptability

4.2 - Connectivity

4.3 - Entrusting

4.4 - Investing

4.5 - Knowing

4.6 - Reciprocating

5.1 - Four Seasons

5.2 - Plane

5.3 - Dominoes

5.4 - Perpetual Motion & Painting

5.5 - Sports & Sneaking

5.6 - Mountain Climbing

5.7 - Cycling

5.8 - First Iteration Matrix Evaluation

5.9 - Tabletop

5.10 - Single Input

5.11 - Literal Motion

5.12 - Digital Colouring

5.13 - Cooperative

5.14 – Puzzle

5.15 - Second Iteration Matrix Evaluation

6.1 - Tiddlywinks 1.0

6.2 - Decision Tree

6.3 - Calibration Concepts

6.4 - Representation of Exercise

6.5 - Main Menu Concepts

6.6 - Options Concepts

6.7 - Tutorial Plan

6.8 - In-Game UI Concepts

6.9 - User Flow Wireframe

6.10 - Menu Development

6.11 - Options Development

6.12 - Tabletop Development

6.13 - Buttons and Tile Development

6.14 - Scoring Development

6.15 - User Testing Setup Diagram

6.16 - Clinician Interface (Speculative)

7.1 - Main Menu

7.2 - Basic Options

7.3 - Advanced Options

7.4 - Priming

7.5 - Tabletop

7.6 - Task Repetitions

7.7 - Scoring

7.8 - Game Over

7.9 - User Flow Wireframe