Here lives a collection of games Scott has made during his time at Victoria University of Wellington. 

 
 

12-12

A digital physiotherapeutic rehabilitation game for older adults recovering from stroke.

This game was developed as a component of my Master's research into improving engagement with physiotherapy. My postgraduate experience, although very high pressure, was extremely rewarding as it enabled me to collaborate with engineers, clinicians, fellow designers and most importantly, survivors of stroke. It was quite remarkable having so many people contribute to the project and shape it into something worthwhile.

The most rewarding part of the experience was the enthusiasm with which the game was met by its target audience. It certainly felt like it justified the long paperwork and longer nights.

A full account of the resulting thesis can be found under "Scotty Does Research."

TodTec

A digital rehabilitation game for children with foot drop.

TodTec is a simple tablet game for young children experiencing foot drop or muscle weakness in their ankle. Gameplay comes in two forms: blueprints - where players follow a building plan broken down into manageable steps; and freeform - where players are able to build whatever structure they like.

TodTec is to be played with a smart-splint controller, detecting dorsiflexion which raises the in-game crane. Blueprint levels are designed to provide a steady increase in the amount of lifts a player must make and for how long.


End of File

A first-person 'perspective' puzzle game.

End of File (EoF) has an emphasis on observation and exploration. The world of EoF is an abstraction of a broken piece of software which the player is attempting to explore and understand.

Warning: Players who have epilepsy may be affected by this game's visuals. It contains flashing colours and intense 'glitch' effects.

A playable version can be downloaded from here or GameJolt.